Character Artist
Full Time - Remote
Awe Interactive is an independent and innovative game development studio focused on creating a unique, immersive, and engaging narrative-driven FPS RPG in UE5. Our tight knit and experienced team of developers, designers, and artists share a passion for storytelling, game mechanics, and creating unforgettable gaming experiences. Our mission is to create feelings of Awe for our players.
We are currently seeking a talented and experienced Character Artist to join our team and work on our upcoming title, which combines the worlds of humans, robots, and human-machine hybrids.
Responsibilities:
Collaborate closely with the Art Director, Game Designers, and Animators to conceptualise, create, and refine high-quality 3D character models and textures, ensuring the visual consistency and quality of our game assets.
Develop a wide variety of characters, including humans, robots, and human-machine hybrids that align with the project's visual style, narrative, and gameplay requirements.
Create high-quality, low-poly models with good topology and materials optimised for performance in Unreal Engine 5.
Create character models with their skinning and rigging in mind.
Work closely with the technical artists to ensure the proper implementation and functionality of character assets in the game engine.
Deliver assets in accordance with project deadlines and maintain a high level of productivity while working independently.
Participate in art reviews and provide constructive feedback to other artists on the team.
Continuously improve artistic skills and stay up-to-date with the latest industry trends and techniques.
Requirements:
2+ years of experience as a Character Artist in the gaming industry.
Strong understanding of human anatomy, proportions, and mechanical design principles.
Exceptional skills in 3D modelling, sculpting, and texturing using industry-standard software, such as ZBrush, Maya, and Substance Painter.
Strong understanding of mesh preparation for riggers.
Ability to create and optimise assets for use in a real-time game engine, adhering to performance and memory constraints.
Excellent communication skills and the ability to work collaboratively.
Self-motivated, detail-oriented, and capable of managing multiple tasks simultaneously in a fast-paced environment.
Nice to Have:
A passion for gaming and a strong understanding of FPS and RPG game mechanics.
Familiarity with concept art creation and 2D illustration.
Experience working in a remote or distributed team environment.