Junior Prop Artist
Full Time - Remote
Awe Interactive is an independent and innovative game development studio focused on creating a unique, immersive, and engaging narrative-driven FPS RPG in UE5. Our tight knit and experienced team of developers, designers, and artists share a passion for storytelling, game mechanics, and creating unforgettable gaming experiences. Our mission is to create feelings of Awe for our players.
We are seeking a talented and experienced Hard Surface Prop Artist to join our team. The ideal candidate will have a strong understanding of hard surface 3D asset creation, texturing, and integration within Unreal Engine 5. We are specifically looking for hard surface artists who are comfortable working in a Cassette Futurism style.
Responsibilities:
Collaborate closely with the Art Director, Lead Artist, Designers, and other team members to create high-quality, visually appealing hard surface props for our narrative FPS RPG
Have a strong design eye and be able to fill in the gaps for hard surface props in a Cassette Futurism style
Maintain a consistent art style for hard surface assets throughout the game
Create hard surface 3D assets, textures, and materials using industry-standard tools such as Blender, ZBrush, Substance Painter, and Photoshop
Work with the Lead Artist and Tech Artists to get props into engine
Optimise hard surface assets for performance and visual quality within Unreal Engine 5
Participate in regular team meetings and provide progress updates on asset creation
Proactively seek feedback and iterate on your work to meet the project's artistic and technical requirements
Stay up-to-date with industry trends and best practices in hard surface prop art and Unreal Engine 5
Qualifications:
Strong portfolio demonstrating expertise in creating a diverse range of high-quality hard surface 3D assets and textures, preferably weapons and vehicles.
Strong understanding of composition, proportion and colour theory
In-depth knowledge of industry-standard 3D modelling and texturing tools such as Blender, Maya, ZBrush, Substance Painter, and Photoshop
Solid understanding of game art pipelines and workflows, including, UV mapping, and PBR texturing
Familiarity with narrative FPS RPGs and their unique artistic requirements, such as reusability and variation
Excellent communication and teamwork skills
Ability to work independently and manage your time effectively
Passion for video games, particularly FPS RPGs, and a strong understanding of player expectations in the genre
Nice to Have:
Experience working in an indie game studio
Proficiency in using Unreal Engine 5 for asset integration, material creation, and performance optimization
Unreal Shader knowledge
Familiarity with environment art and level design principles
Experience with Houdini, Unreal Blueprints or Blender’s Geometry Nodes
Bachelor's degree in art, design, or a related field